diff options
author | Sergej Reich <sergej.reich@googlemail.com> | 2014-11-11 20:16:20 +0300 |
---|---|---|
committer | Sergej Reich <sergej.reich@googlemail.com> | 2014-11-11 20:16:20 +0300 |
commit | 52d571e189d5ba48dbbc2ad0cf24608f30c6bbc2 (patch) | |
tree | 1677047e684f3c44168e3be30ceddec926782110 /source/blender/blenkernel | |
parent | 490b73ff22ce554eaed6f0804b1fd1e9f36ceb43 (diff) |
Avoid calling powf with integer exponent in more places
Move powX functions from particle code into math library and use them.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/brush.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/cloth.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/particle_system.c | 32 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/smoke.c | 2 |
4 files changed, 10 insertions, 28 deletions
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index ae6ae6087af..0fdd838f5fc 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -1048,7 +1048,7 @@ struct ImBuf *BKE_brush_gen_radial_control_imbuf(Brush *br, bool secondary) for (i = 0; i < side; ++i) { for (j = 0; j < side; ++j) { - float magn = sqrtf(powf(i - half, 2) + powf(j - half, 2)); + float magn = sqrtf(pow2f(i - half) + pow2f(j - half)); im->rect_float[i * side + j] = BKE_brush_curve_strength_clamp(br, magn, half); } } diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c index aacf02555d4..3932a8ead2f 100644 --- a/source/blender/blenkernel/intern/cloth.c +++ b/source/blender/blenkernel/intern/cloth.c @@ -789,7 +789,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm ) // Kicking goal factor to simplify things...who uses that anyway? // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal ); - verts->goal = powf(verts->goal, 4.0f); + verts->goal = pow4f(verts->goal); if ( verts->goal >= SOFTGOALSNAP ) verts->flags |= CLOTH_VERT_FLAG_PINNED; } diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 155299b69c3..7ad99c14565 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -2764,24 +2764,6 @@ static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, floa sphdata->pass++; } -/* powf is really slow for raising to integer powers. */ -MINLINE float pow2(float x) -{ - return x * x; -} -MINLINE float pow3(float x) -{ - return pow2(x) * x; -} -MINLINE float pow4(float x) -{ - return pow2(pow2(x)); -} -MINLINE float pow7(float x) -{ - return pow2(pow3(x)) * x; -} - static void sphclassical_density_accum_cb(void *userdata, int index, float UNUSED(squared_dist)) { SPHRangeData *pfr = (SPHRangeData *)userdata; @@ -2803,7 +2785,7 @@ static void sphclassical_density_accum_cb(void *userdata, int index, float UNUSE /* Smoothing factor. Utilise the Wendland kernel. gnuplot: * q1(x) = (2.0 - x)**4 * ( 1.0 + 2.0 * x) * plot [0:2] q1(x) */ - q = qfac / pow3(pfr->h) * pow4(2.0f - rij_h) * ( 1.0f + 2.0f * rij_h); + q = qfac / pow3f(pfr->h) * pow4f(2.0f - rij_h) * ( 1.0f + 2.0f * rij_h); q *= pfr->npsys->part->mass; if (pfr->use_size) @@ -2857,7 +2839,7 @@ static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *fo float rest_density = fluid->rest_density * (fluid->flag & SPH_FAC_DENSITY ? 4.77f : 1.0f); // Use speed of sound squared - float stiffness = pow2(fluid->stiffness_k); + float stiffness = pow2f(fluid->stiffness_k); ParticleData *npa; float vec[3]; @@ -2878,10 +2860,10 @@ static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *fo pfr.pa = pa; sph_evaluate_func(NULL, psys, state->co, &pfr, interaction_radius, sphclassical_neighbour_accum_cb); - pressure = stiffness * (pow7(pa->sphdensity / rest_density) - 1.0f); + pressure = stiffness * (pow7f(pa->sphdensity / rest_density) - 1.0f); /* multiply by mass so that we return a force, not accel */ - qfac2 *= sphdata->mass / pow3(pfr.h); + qfac2 *= sphdata->mass / pow3f(pfr.h); pfn = pfr.neighbors; for (i = 0; i < pfr.tot_neighbors; i++, pfn++) { @@ -2902,19 +2884,19 @@ static void sphclassical_force_cb(void *sphdata_v, ParticleKey *state, float *fo if (rij_h > 2.0f) continue; - npressure = stiffness * (pow7(npa->sphdensity / rest_density) - 1.0f); + npressure = stiffness * (pow7f(npa->sphdensity / rest_density) - 1.0f); /* First derivative of smoothing factor. Utilise the Wendland kernel. * gnuplot: * q2(x) = 2.0 * (2.0 - x)**4 - 4.0 * (2.0 - x)**3 * (1.0 + 2.0 * x) * plot [0:2] q2(x) * Particles > 2h away are excluded above. */ - dq = qfac2 * (2.0f * pow4(2.0f - rij_h) - 4.0f * pow3(2.0f - rij_h) * (1.0f + 2.0f * rij_h) ); + dq = qfac2 * (2.0f * pow4f(2.0f - rij_h) - 4.0f * pow3f(2.0f - rij_h) * (1.0f + 2.0f * rij_h) ); if (pfn->psys->part->flag & PART_SIZEMASS) dq *= npa->size; - pressureTerm = pressure / pow2(pa->sphdensity) + npressure / pow2(npa->sphdensity); + pressureTerm = pressure / pow2f(pa->sphdensity) + npressure / pow2f(npa->sphdensity); /* Note that 'minus' is removed, because vec = vecBA, not vecAB. * This applies to the viscosity calculation below, too. */ diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c index 90ac712e55a..1a13fcf99d9 100644 --- a/source/blender/blenkernel/intern/smoke.c +++ b/source/blender/blenkernel/intern/smoke.c @@ -2020,7 +2020,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value if (fuel && fuel[index] > FLT_EPSILON) { /* instead of using 1.0 for all new fuel add slight falloff * to reduce flow blockiness */ - float value = 1.0f - powf(1.0f - emission_value, 2.0f); + float value = 1.0f - pow2f(1.0f - emission_value); if (value > react[index]) { float f = fuel_flow / fuel[index]; |