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author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-01-30 20:11:10 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-01-30 20:16:07 +0400 |
commit | 0cb49286ce45f1b2ce16db0e174170ef2a671dba (patch) | |
tree | db005c428e76c63aea23c3d298a349a3f9051737 /source/blender/blenlib/intern/path_util.c | |
parent | f54ed9f5e0f036503a8817a65d50d38e9abd43d9 (diff) |
Fix T38409: Snapping Bug
Issue partially caused by own errors (glicth in new BKE_boundbox_ray_hit_check() code causing segfault in volume snapping,
and we have to treat ortho and persp differently in case of face snapping, because in persp our ray_start might very well
already be *inside* the boundbox of the checked object), and partly due to the fact that ED_view3d_win_to_vector()
was returning wrong vector (negated one) for ortho views (see previous commit).
Diffstat (limited to 'source/blender/blenlib/intern/path_util.c')
0 files changed, 0 insertions, 0 deletions