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author | Antony Riakiotakis <kalast@gmail.com> | 2013-03-10 06:30:53 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2013-03-10 06:30:53 +0400 |
commit | cb994563509400dfcafecf4d5e7fa2e066f9e55b (patch) | |
tree | d354e85c9bed0c73ea71687848beaeacf025e6ef /source/blender/blenlib/intern/path_util.c | |
parent | 948b92ae8c17cb2e9aeaa808702c61fe7eb41f3e (diff) |
* Cleanup: collapse unneeded paint 2d function to the caller. Also, new
code now does not use painter_2d_paint at all. Made sure the approprate
variables of painter_2d are still initialized (They may be refactored to
become part of the ImagePaintState struct)
* Enable pressure control for new code path in texture paint. This revealed a bug, also present in blender 2.66: Size pressure is broken.
This was pretty interesting for me because it indicates that we could support
dynamic size in texture paint: (See anchored brushes)
Diffstat (limited to 'source/blender/blenlib/intern/path_util.c')
0 files changed, 0 insertions, 0 deletions