diff options
author | Joshua Leung <aligorith@gmail.com> | 2006-11-13 07:37:42 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2006-11-13 07:37:42 +0300 |
commit | 001fb2c72269fb94a3f4e56f662fc82de990786a (patch) | |
tree | 6fb39445fef4141a108e10c391d44ffc2f968042 /source/blender/blenlib | |
parent | fb9f21b6146c51b2249b7c3abfc5ad42d620ae84 (diff) |
Just a few fixes to the indention of some functions (purely cosmetic code changes)
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r-- | source/blender/blenlib/intern/arithb.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c index 4e8c78729dd..21cf2fa2e56 100644 --- a/source/blender/blenlib/intern/arithb.c +++ b/source/blender/blenlib/intern/arithb.c @@ -3098,45 +3098,45 @@ e.g. all points of triangular prism are within the intersection of 3 'slices' onother trivial case : cube but see a 'spat' which is a deformed cube with paired parallel planes needs only 3 slices too */ -float h,rp[3],cp[3],q[3]; + float h,rp[3],cp[3],q[3]; -lambda_cp_line_ex(v1,l1,l2,cp); -VecSubf(q,cp,v1); + lambda_cp_line_ex(v1,l1,l2,cp); + VecSubf(q,cp,v1); -VecSubf(rp,p,v1); -h=Inpf(q,rp)/Inpf(q,q); -if (h < 0.0f || h > 1.0f) return 0; -return 1; + VecSubf(rp,p,v1); + h=Inpf(q,rp)/Inpf(q,q); + if (h < 0.0f || h > 1.0f) return 0; + return 1; } /*adult sister defining the slice planes by the origin and the normal NOTE |normal| may not be 1 but defining the thickness of the slice*/ int point_in_slice_as(float p[3],float origin[3],float normal[3]) { -float h,rp[3]; -VecSubf(rp,p,origin); -h=Inpf(normal,rp)/Inpf(normal,normal); -if (h < 0.0f || h > 1.0f) return 0; -return 1; + float h,rp[3]; + VecSubf(rp,p,origin); + h=Inpf(normal,rp)/Inpf(normal,normal); + if (h < 0.0f || h > 1.0f) return 0; + return 1; } /*mama (knowing the squared lenght of the normal)*/ int point_in_slice_m(float p[3],float origin[3],float normal[3],float lns) { -float h,rp[3]; -VecSubf(rp,p,origin); -h=Inpf(normal,rp)/lns; -if (h < 0.0f || h > 1.0f) return 0; -return 1; + float h,rp[3]; + VecSubf(rp,p,origin); + h=Inpf(normal,rp)/lns; + if (h < 0.0f || h > 1.0f) return 0; + return 1; } int point_in_tri_prism(float p[3], float v1[3], float v2[3], float v3[3]) { -if(!point_in_slice(p,v1,v2,v3)) return 0; -if(!point_in_slice(p,v2,v3,v1)) return 0; -if(!point_in_slice(p,v3,v1,v2)) return 0; -return 1; + if(!point_in_slice(p,v1,v2,v3)) return 0; + if(!point_in_slice(p,v2,v3,v1)) return 0; + if(!point_in_slice(p,v3,v1,v2)) return 0; + return 1; } /********************************************************/ |