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authorTon Roosendaal <ton@blender.org>2006-11-21 13:52:11 +0300
committerTon Roosendaal <ton@blender.org>2006-11-21 13:52:11 +0300
commitefde6ecbc49dc44c0f2304ef67fc6ee1e399f0a4 (patch)
treecf55c1f486b6820bb8cbbfe629c474c15d94defe /source/blender/blenlib
parent823e71e7576ec916cdd8c81c5224a54edacafe44 (diff)
Fix for commit from Brecht:
2006/11/19 00:07:32 CET Fix for bug #5250: inaccurate conversion between edit and pose mode bones. Two very bad bugs: - replacing atan() with atan2() should also remove the M_PI correction! This is the equivalent: angle=atan(x/y); if(y<0) angle+=M_PI; angle= atan2(x, y); - the new NormalizedVecAngle2() call was negating an input vector, causing calling code to screw up. All arithb.c calls should not alter input.
Diffstat (limited to 'source/blender/blenlib')
-rw-r--r--source/blender/blenlib/intern/arithb.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index 51000b3b155..fd91a4231f6 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -2418,11 +2418,13 @@ float NormalizedVecAngle2(float *v1, float *v2)
{
/* this is the same as acos(Inpf(v1, v2)), but more accurate */
if (Inpf(v1, v2) < 0.0f) {
- v2[0]= -v2[0];
- v2[1]= -v2[1];
- v2[2]= -v2[2];
+ float vec[3];
+
+ vec[0]= -v2[0];
+ vec[1]= -v2[1];
+ vec[2]= -v2[2];
- return (float)M_PI - 2.0f*saasin(VecLenf(v2, v1)/2.0f);
+ return (float)M_PI - 2.0f*saasin(VecLenf(vec, v1)/2.0f);
}
else
return 2.0f*saasin(VecLenf(v2, v1)/2.0);