diff options
author | Ton Roosendaal <ton@blender.org> | 2012-12-26 17:05:39 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2012-12-26 17:05:39 +0400 |
commit | fa28e50ac2a79e4aa481f659b1457e99f2f17557 (patch) | |
tree | c7633940e05de1a1296aa72c9c941518c7ecddcc /source/blender/blenloader/intern/versioning_250.c | |
parent | 4e604642de11603ad1cff1b5b0e679e8a7c13bd9 (diff) |
Region scrollbar fix!
Now scrollbars correctly hide and show, making space for the actual contents
in a region. It solves several old hacks, and puts view2d code a bit more
back in control as well.
Implementation notes:
- The view2d mask feature is working again
- The #define V2D_SCROLL_HORIZONTAL_HIDE means: "turn on hiding".
- Code for UI_view2d_region_reinit() is enforcing better standard view settings
But... two hack/patches needed to be added:
- Region panel drawing: if after generating the button panels it appears
a scroller hides or reveils, it calls all the generating code again.
(a simple scale doesn't work due to rounding differences in layout code)
- View2d code that maps 'tot' and 'cur' rects: if this code detects that
the mask changes, it calcs the map code again.
Also a bugfix (issue in 2.65)
- The left/bottom area split widget was drawing 1 pixel too large sometimes,
leaving bad trails on moving area dividers.
Diffstat (limited to 'source/blender/blenloader/intern/versioning_250.c')
-rw-r--r-- | source/blender/blenloader/intern/versioning_250.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenloader/intern/versioning_250.c b/source/blender/blenloader/intern/versioning_250.c index 1521739258e..f4d841fd22a 100644 --- a/source/blender/blenloader/intern/versioning_250.c +++ b/source/blender/blenloader/intern/versioning_250.c @@ -292,7 +292,7 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb) memcpy(&ar->v2d, &soops->v2d, sizeof(View2D)); ar->v2d.scroll &= ~V2D_SCROLL_LEFT; - ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O); + ar->v2d.scroll |= (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM); ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y); ar->v2d.keepzoom |= (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPASPECT); ar->v2d.keeptot = V2D_KEEPTOT_STRICT; @@ -415,7 +415,7 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb) ar->v2d.tot.ymax = ar->winy; ar->v2d.cur = ar->v2d.tot; ar->regiontype = RGN_TYPE_WINDOW; - ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM_O); + ar->v2d.scroll = (V2D_SCROLL_RIGHT|V2D_SCROLL_BOTTOM); ar->v2d.align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_POS_Y); ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT); break; |