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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-04-28 20:04:55 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2019-04-29 13:32:11 +0300 |
commit | a57fec986d2d7093fc8148188315274e4f150857 (patch) | |
tree | e6d9a6ada2eecd60f26ff57a73fb8141ef27b5ee /source/blender/bmesh/intern/bmesh_polygon.c | |
parent | 788bbac5bdbbd308a80464e82b3ebe85cf35a496 (diff) |
Depsgraph: fix dependencies for drivers and animation on Bone properties.
The driver code was almost there, but didn't work because ID nodes
have no outlinks - and using links won't be safe anyway because of
ordering issues. Instead, just loop over all IDNodes.
Animation is fixed simply by referring to ARMATURE_EVAL instead of
BONE in construct_node_identifier - the bArmature ID doesn't have
BONE components in any case, so the old identifier can't work.
Diffstat (limited to 'source/blender/bmesh/intern/bmesh_polygon.c')
0 files changed, 0 insertions, 0 deletions