diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2021-03-12 20:54:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-03-13 22:59:20 +0300 |
commit | 40d579b69f2f0acdf2695fe23a315212ebffae13 (patch) | |
tree | 0f3e100a23d6088b28fff7b406ddb8b23c17d741 /source/blender/draw/CMakeLists.txt | |
parent | 6a7f6f2867dc8a7aba8e91bf0fdf299ef276a65b (diff) |
Cleanup: EEVEE: Split effect_ssr.glsl
This split is to make code easier to manage and rename the files to
`effect_reflection_*` to avoid confusion.
Also this cleans up a bit of the branching mess in the trace shader.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 98f42858812..196b46953c4 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -234,6 +234,9 @@ data_to_c_simple(engines/eevee/shaders/effect_dof_resolve_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_scatter_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_scatter_vert.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_dof_setup_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_reflection_lib.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_reflection_resolve_frag.glsl SRC) +data_to_c_simple(engines/eevee/shaders/effect_reflection_trace_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_gtao_frag.glsl SRC) @@ -242,7 +245,6 @@ data_to_c_simple(engines/eevee/shaders/effect_velocity_tile_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_minmaxz_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_mist_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC) -data_to_c_simple(engines/eevee/shaders/effect_ssr_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_subsurface_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_translucency_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/effect_temporal_aa.glsl SRC) |