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author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-09 21:48:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-09 22:11:03 +0300 |
commit | 147eef974114a032d9122f6d3ae3305868619877 (patch) | |
tree | 84efe2449cfa48fc19d201c0689fd49c87b46b27 /source/blender/draw/CMakeLists.txt | |
parent | 45a5ddb57b2a94fde25d9ffab6dfd1bdd312152c (diff) |
Eevee: Improve compilation time (reduce branching).
This patch reduce the branching in the lamp loop, improving compilation time
noticeably (2372ms to 1785ms for the default shader).
This should not change the appearance of the shader.
Performance impact is negligeable.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 9c3aa34b5d8..b7eaecb7ab6 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -201,7 +201,6 @@ data_to_c_simple(engines/eevee/shaders/shadow_store_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/shadow_copy_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC) data_to_c_simple(engines/eevee/shaders/btdf_lut_frag.glsl SRC) -data_to_c_simple(engines/eevee/shaders/bsdf_direct_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC) data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC) |