diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-12-11 01:16:03 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-12-11 01:17:20 +0300 |
commit | 1d230240143a465a197df32754d7c56fab44073a (patch) | |
tree | 79e9b50797de6764e7dc03251c192c5406424fdf /source/blender/draw/CMakeLists.txt | |
parent | bfb9680e9e59c6fcbdce935323eceeee2b5349d3 (diff) |
Object Mode: Make point clouds a bit less like uniform blobs
Also this display is optimized. It does not use blending and pixel discard.
Working with scanned data should be more pleasant with this.
A better option would be to use gl_FragDepth to have a better sense of
volume but this discards early depth test.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index 9c1ca46175e..286cf9753e7 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -306,6 +306,7 @@ data_to_c_simple(modes/shaders/object_mball_handles_vert.glsl SRC) data_to_c_simple(modes/shaders/object_particle_prim_vert.glsl SRC) data_to_c_simple(modes/shaders/object_particle_dot_vert.glsl SRC) data_to_c_simple(modes/shaders/object_particle_dot_frag.glsl SRC) +data_to_c_simple(modes/shaders/object_loose_points_frag.glsl SRC) data_to_c_simple(modes/shaders/paint_texture_frag.glsl SRC) data_to_c_simple(modes/shaders/paint_texture_vert.glsl SRC) data_to_c_simple(modes/shaders/paint_vertex_frag.glsl SRC) |