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author | mano-wii <germano.costa@ig.com.br> | 2018-11-16 18:46:13 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2018-11-16 18:46:13 +0300 |
commit | 1f458895f86bbc7eb731f919924da0b32ff14ed3 (patch) | |
tree | 14e79618f1d7b5f55f8d1c938c1396427cb12ade /source/blender/draw/CMakeLists.txt | |
parent | 0d5b291b741039f1a6c49000f7428eba6d5d94f8 (diff) |
Fix crash when rendering a scene first and then goes to eevee preview modes and cleanup
The crash only occurs with Intel 3rd generation GPUs.
It occurs because the program needs to be used at least once in the opengl context in which it is created.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index be742868cd6..2097fb66c8b 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -105,6 +105,7 @@ set(SRC engines/eevee/eevee_occlusion.c engines/eevee/eevee_render.c engines/eevee/eevee_screen_raytrace.c + engines/eevee/eevee_shaders.c engines/eevee/eevee_subsurface.c engines/eevee/eevee_temporal_sampling.c engines/eevee/eevee_volumes.c |