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author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-10 16:30:49 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-10 21:06:26 +0300 |
commit | 95894421cb4e9ccabb4cff393b561625b9bc4280 (patch) | |
tree | db343a83b911d7fe2ca2f1d4d7c9814598e19530 /source/blender/draw/CMakeLists.txt | |
parent | b23d5132a90a0e8360a20199c8e7bb45174987c4 (diff) |
Workbench: Xray: Optimize and fix implementation.
There was a method explained in the Weighted Blended Order-Independent
Transparency paper to support hardware that does not support per render
target blending function.
So now only 2 geometry passes are required instead of 3 (one being the
outline/depth fill pass).
This also fix how the blending is done. There was some premult confusion
in the implementation.
Diffstat (limited to 'source/blender/draw/CMakeLists.txt')
-rw-r--r-- | source/blender/draw/CMakeLists.txt | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt index b7eaecb7ab6..f049fc87205 100644 --- a/source/blender/draw/CMakeLists.txt +++ b/source/blender/draw/CMakeLists.txt @@ -227,7 +227,6 @@ data_to_c_simple(engines/workbench/shaders/workbench_deferred_composite_frag.gls data_to_c_simple(engines/workbench/shaders/workbench_forward_composite_frag.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_forward_depth_frag.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl SRC) -data_to_c_simple(engines/workbench/shaders/workbench_forward_transparent_revealage_frag.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_object_outline_lib.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC) data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC) |