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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-22 17:09:03 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-22 17:09:10 +0300 |
commit | 8b52619ff82279e1e97785e2352ed9f4782a3741 (patch) | |
tree | b6bbad522e460c5fa7a83d9c7ca0e2780ac0e61f /source/blender/draw/engines/eevee/eevee_depth_of_field.c | |
parent | d10bab71602634ff1ca5ed97fbd4ba9f3964cdc5 (diff) |
DRW/Eevee: Fix camera texture coordinates in renders
This patch fix the issue introduced by recent refactor and fixes
computation when using overscans.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
0 files changed, 0 insertions, 0 deletions