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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-19 19:03:15 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-19 19:03:15 +0300 |
commit | a7d43eb1c6e1679d4bdf15a9f558f2dbf0fb5b24 (patch) | |
tree | fb92711bf663206269c23cf709d837494d95111d /source/blender/draw/engines/eevee/eevee_depth_of_field.c | |
parent | e60492b6fb5eb4330c2d013422c46fdd7ca560ff (diff) |
Depsgraph: Another followup to the previous commit
Apparently, only mesh objects has SHADING component.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_depth_of_field.c')
0 files changed, 0 insertions, 0 deletions