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authorClément Foucault <foucault.clem@gmail.com>2019-07-01 15:43:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-07-01 15:44:01 +0300
commit7a4c99de5a637c87c03151cd671b347590140c17 (patch)
tree2ada1fd7037c501183faa3951f733c897996f157 /source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
parent809f81cc3a821cb708b918e84e856cb6ae765e38 (diff)
Fix T66292: Alpha Blend transparency glitches with volume
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 3a31afc0224..274269846bc 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -915,8 +915,7 @@ void main()
# endif
# if defined(USE_ALPHA_BLEND)
- /* XXX fragile, better use real viewport resolution */
- vec2 uvs = gl_FragCoord.xy / vec2(2 * textureSize(maxzBuffer, 0).xy);
+ vec2 uvs = gl_FragCoord.xy * volCoordScale.zw;
vec3 transmittance, scattering;
volumetric_resolve(uvs, gl_FragCoord.z, transmittance, scattering);
fragColor.rgb = cl.radiance * transmittance + scattering;