diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-15 19:14:49 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-16 20:22:24 +0300 |
commit | 84c91be0a4bf83f815406d8f707a60cb51a06d3b (patch) | |
tree | 89785fad1dbe03e004c9475aedd11b9a1b5f60a8 /source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl | |
parent | 39af6c27f58df4da3325b843dadb1608181b83bb (diff) |
Eevee: Fix noise correlation in the blue noise update.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl index 13586619fe9..11faec58d40 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl @@ -14,7 +14,6 @@ uniform sampler2DArray utilTex; void setup_noise(void) { jitternoise = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0)).rg; /* Global variable */ - jitternoise.g = (jitternoise.g - 0.5) * 2.0; } #ifdef HAMMERSLEY_SIZE |