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authorClément Foucault <foucault.clem@gmail.com>2018-01-15 19:14:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-16 20:22:24 +0300
commit84c91be0a4bf83f815406d8f707a60cb51a06d3b (patch)
tree89785fad1dbe03e004c9475aedd11b9a1b5f60a8 /source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
parent39af6c27f58df4da3325b843dadb1608181b83bb (diff)
Eevee: Fix noise correlation in the blue noise update.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
index 13586619fe9..11faec58d40 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_sampling_lib.glsl
@@ -14,7 +14,6 @@ uniform sampler2DArray utilTex;
void setup_noise(void)
{
jitternoise = texture(utilTex, vec3(gl_FragCoord.xy / LUT_SIZE, 2.0)).rg; /* Global variable */
- jitternoise.g = (jitternoise.g - 0.5) * 2.0;
}
#ifdef HAMMERSLEY_SIZE