Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-04-25 19:46:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-04-25 19:47:20 +0300
commit041a50291b73b727fdf8bc3192de2917e8563ce0 (patch)
tree4a01f82c9241b3fa3037ccdaac113d4a86be447e /source/blender/draw/engines/eevee/shaders/default_frag.glsl
parent00f5c621a65b6bc9847776b2542588835fb4054c (diff)
Eevee: Make default shaders works.
- Added New Batch cache routine to get the split mesh for each material. (optimization needed) - Did some shader modifications to create default_frag and support a somwhat correct fresnel for lamps (to finish)
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/default_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_frag.glsl10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
new file mode 100644
index 00000000000..02ececf7a68
--- /dev/null
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -0,0 +1,10 @@
+
+uniform vec3 diffuse_col;
+uniform vec3 specular_col;
+uniform int hardness;
+
+void main()
+{
+ float roughness = 1.0 - float(hardness) / 511.0;
+ fragColor = vec4(eevee_surface_lit(worldNormal, diffuse_col, specular_col, roughness), 1.0);
+}