Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-06-07 12:13:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-09 02:15:17 +0300
commit618aef1e5820faca452dc86169430120db236ef1 (patch)
treefd58fbf4dc70bfdf5e36f872adfb9fe632d934ca /source/blender/draw/engines/eevee/shaders/default_frag.glsl
parent73949ffbf33f86fd168e4fa4e7411eaf69a596de (diff)
Eevee: Fix normal orientation on default shader.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/default_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index a212536011b..0d3690e5171 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -11,5 +11,5 @@ void main()
vec3 dielectric = vec3(0.034) * specular * 2.0;
vec3 diffuse = mix(basecol, vec3(0.0), metallic);
vec3 f0 = mix(dielectric, basecol, metallic);
- FragColor = vec4(eevee_surface_lit(worldNormal, diffuse, f0, roughness, 1.0), 1.0);
+ FragColor = vec4(eevee_surface_lit((gl_FrontFacing) ? worldNormal : -worldNormal, diffuse, f0, roughness, 1.0), 1.0);
}