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authorClément Foucault <foucault.clem@gmail.com>2017-06-24 06:24:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-06-24 06:24:59 +0300
commit28ff238c45a211a5b4d81f968860e71701080e2a (patch)
tree1292a8e392140e7bc5578de8fbc04493dde8b3cf /source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
parentbff98ce3f72e9ddad35c4753ed7dd2177336be4e (diff)
Eevee: Planar reflection: Fix normal deformation for background pixels.
Now it matches world cubemap perfectly.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/default_world_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_world_frag.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
index 075ee22dc6f..90af87756f0 100644
--- a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
@@ -1,8 +1,9 @@
+uniform float backgroundAlpha;
uniform vec3 color;
out vec4 FragColor;
void main() {
- FragColor = vec4(color, 1.0);
+ FragColor = vec4(color, backgroundAlpha);
}