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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-29 14:45:57 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-29 17:22:53 +0300
commitf98c838b71e264f7f5dad6e953acd599d987ee55 (patch)
treeede8b09fc3129da67ca68a931c1c2c04f59145ec /source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
parentd5889f57ae06d21312f3a82bcefe17cc660aef49 (diff)
EEVEE: LookDev reversed the background fadeout
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/default_world_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_world_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
index 386f3d68bf8..d2a654cecda 100644
--- a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
@@ -7,7 +7,7 @@ uniform mat4 ViewMatrixInverse;
#ifdef LOOKDEV
uniform mat3 StudioLightMatrix;
uniform sampler2D image;
-uniform float studioLightFadeout = 0.0;
+uniform float studioLightBackground = 1.0;
in vec3 viewPosition;
#endif
uniform vec3 color;
@@ -51,7 +51,7 @@ void main() {
vec4 background_color;
background_transform_to_world(viewPosition, worldvec);
node_tex_environment_equirectangular(StudioLightMatrix * worldvec, image, background_color);
- background_color.rgb = mix(background_color.rgb, color, studioLightFadeout);
+ background_color.rgb = mix(color, background_color.rgb, studioLightBackground);
#else
vec3 background_color = color;
#endif