diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-03 07:52:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-03 07:52:07 +0300 |
commit | 9200dc0eb149260d52f34333b74459ed0e389a80 (patch) | |
tree | a070bdfb9289503f408cb102739ad52f512b1aea /source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl | |
parent | b01f2607a6717deafc96c07287202ab11c118737 (diff) |
Cleanup: preprocessor indentation
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl index ccef05ef985..d12b5232968 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl @@ -37,12 +37,12 @@ void main() #ifdef LAYERED_DEPTH uniform sampler2DArray depthBufferLayered; uniform int layer; -# define gtao_depthBuffer depthBufferLayered -# define gtao_textureLod(a, b, c) textureLod(a, vec3(b, layer), c) +# define gtao_depthBuffer depthBufferLayered +# define gtao_textureLod(a, b, c) textureLod(a, vec3(b, layer), c) #else -# define gtao_depthBuffer depthBuffer -# define gtao_textureLod(a, b, c) textureLod(a, b, c) +# define gtao_depthBuffer depthBuffer +# define gtao_textureLod(a, b, c) textureLod(a, b, c) #endif |