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author | Campbell Barton <ideasman42@gmail.com> | 2019-03-19 07:17:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-19 07:17:46 +0300 |
commit | e7fd6c8f30cd1161496831859da403eaa34fdf89 (patch) | |
tree | 20d91289ea01da6e8cf668ae057e8aad7ff85887 /source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl | |
parent | 5ef4b0438cf4773e7dd8c661388bb2c3079869bf (diff) |
Cleanup: comment blocks
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl index d12b5232968..6a223ddc1fe 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl @@ -1,7 +1,7 @@ /** * This shader only compute maximum horizon angles for each directions. * The final integration is done at the resolve stage with the shading normal. - **/ + */ uniform float rotationOffset; |