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authorClément Foucault <foucault.clem@gmail.com>2017-08-04 19:47:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-10 16:43:47 +0300
commitaaa469a403bc726715cd3f30e122d6bf52fed3ab (patch)
treea155c60254e38244ceb715dd5d2d28eeaebdc841 /source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
parent8e36089e411391243617808413d4d2b550aeb3b3 (diff)
Eevee: Small code codestyle and fixes.
Rename get_specular_dominant_dir to get_specular_reflection_dominant_dir. Add Zero length N check everywhere.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
index 8e5ffb37e2e..0374a4f9aa5 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
@@ -191,7 +191,7 @@ out vec4 fragColor;
void fallback_cubemap(vec3 N, vec3 V, vec3 W, float roughness, float roughnessSquared, inout vec4 spec_accum)
{
/* Specular probes */
- vec3 spec_dir = get_specular_dominant_dir(N, V, roughnessSquared);
+ vec3 spec_dir = get_specular_reflection_dominant_dir(N, V, roughnessSquared);
/* Starts at 1 because 0 is world probe */
for (int i = 1; i < MAX_PROBE && i < probe_count && spec_accum.a < 0.999; ++i) {