Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2017-08-13 15:30:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-08-13 15:30:47 +0300
commite3468d7ec2ce4be2ffc3e22bf86a6ace143c2f16 (patch)
treef0b9bbb048e62f9257e2cd7623667f40905a7ef5 /source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
parent82e0419cc0592ad833ecab07532f50906be7a0b6 (diff)
Eevee: Optimize and improve GTAO Horizon search
This fix a bug when occluder are on the edge of the screen and occludes more than they should. Grouped the texture fetches together and clamp the ray at the border of the screen. Also add a few util functions.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
index 267c52f0508..7dc047882c3 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
@@ -283,8 +283,7 @@ vec4 get_ssr_sample(
float mip = clamp(log2(cone_footprint * max(texture_size.x, texture_size.y)), 0.0, MAX_MIP);
/* Correct UVs for mipmaping mis-alignment */
- float low_mip = floor(mip);
- ref_uvs *= mix(mipRatio[int(low_mip)], mipRatio[int(low_mip + 1.0)], mip - low_mip);
+ ref_uvs *= mip_ratio_interp(mip);
/* Slide 54 */
float bsdf = bsdf_ggx(N, L, V, roughnessSquared);