diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl index afffccc3751..2807488db6c 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_display_frag.glsl @@ -8,7 +8,9 @@ out vec4 FragColor; void main() { - vec4 refco = ViewProjectionMatrix * vec4(worldPosition, 1.0); - refco.xy /= refco.w; - FragColor = vec4(textureLod(probePlanars, vec3(refco.xy * vec2(-0.5, 0.5) + 0.5, float(probeIdx)), 0.0).rgb, 1.0); + vec4 refco = ViewProjectionMatrix * vec4(worldPosition, 1.0); + refco.xy /= refco.w; + FragColor = vec4( + textureLod(probePlanars, vec3(refco.xy * vec2(-0.5, 0.5) + 0.5, float(probeIdx)), 0.0).rgb, + 1.0); } |