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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl23
1 files changed, 12 insertions, 11 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
index 721cc8789a0..54847b612e2 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl
@@ -1,24 +1,25 @@
layout(triangles) in;
-layout(triangle_strip, max_vertices=3) out;
+layout(triangle_strip, max_vertices = 3) out;
in int instance[];
in vec2 vPos[];
flat out float layer;
-void main() {
- gl_Layer = instance[0];
- layer = float(instance[0]);
+void main()
+{
+ gl_Layer = instance[0];
+ layer = float(instance[0]);
- gl_Position = vec4(vPos[0], 0.0, 1.0);
- EmitVertex();
+ gl_Position = vec4(vPos[0], 0.0, 1.0);
+ EmitVertex();
- gl_Position = vec4(vPos[1], 0.0, 1.0);
- EmitVertex();
+ gl_Position = vec4(vPos[1], 0.0, 1.0);
+ EmitVertex();
- gl_Position = vec4(vPos[2], 0.0, 1.0);
- EmitVertex();
+ gl_Position = vec4(vPos[2], 0.0, 1.0);
+ EmitVertex();
- EndPrimitive();
+ EndPrimitive();
}