diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-08-14 16:29:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-14 16:32:24 +0300 |
commit | 03b2371387dcae9f801cabbc1819b1d7e3350829 (patch) | |
tree | 0300655f20a06a8e5c807b5fe6263b47c686dedb /source/blender/draw/engines/eevee/shaders/lights_lib.glsl | |
parent | bc4fe45aef7e52f9e7a2bd5e370c6791c58af832 (diff) |
Cleanup: move trailing comments to avoid wrapping code
Some statements were split across multiple lines because of their
trailing comments.
In most cases it's clearer to put the comments above.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lights_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lights_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl index 2d14f52d7e6..c3643cccbfc 100644 --- a/source/blender/draw/engines/eevee/shaders/lights_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lights_lib.glsl @@ -393,8 +393,8 @@ vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, float scale) return vec3(0.0); } - float range = abs(data.sh_far - - data.sh_near); /* Same factor as in get_cascade_world_distance(). */ + /* Same factor as in get_cascade_world_distance(). */ + float range = abs(data.sh_far - data.sh_near); vec4 shpos = shadows_cascade_data[scd_id].shadowmat[int(id)] * vec4(W, 1.0); float dist = shpos.z * range; |