Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authormano-wii <germano.costa@ig.com.br>2018-10-20 00:22:02 +0300
committermano-wii <germano.costa@ig.com.br>2018-10-20 00:23:26 +0300
commit8e3a680ebe398cf24a2b06aa0e0a7f09492f87bf (patch)
tree2e519c7be6bfb4a7c522437aff0f310862d75489 /source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
parent39ad5c3ef1ea4ff0b9cce03f97c30dd3828fe168 (diff)
Fix Eevee Reflection CubeMap and Irradiance Volume on some Intel gpus
When you pass a struct as a parameter to a function, the qualifier "layout(column_major)" is lost.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl12
1 files changed, 5 insertions, 7 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index d19773aec05..164b6da68bf 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -338,26 +338,24 @@ void CLOSURE_NAME(
/* Starts at 1 because 0 is world probe */
for (int i = 1; ACCUM.a < 0.999 && i < prbNumRenderCube && i < MAX_PROBE; ++i) {
- CubeData cd = probes_data[i];
-
- float fade = probe_attenuation_cube(cd, worldPosition);
+ float fade = probe_attenuation_cube(i, worldPosition);
if (fade > 0.0) {
#ifdef CLOSURE_GLOSSY
if (!(ssrToggle && ssr_id == outputSsrId)) {
- vec3 spec = probe_evaluate_cube(float(i), cd, worldPosition, spec_dir, roughness);
+ vec3 spec = probe_evaluate_cube(i, worldPosition, spec_dir, roughness);
accumulate_light(spec, fade, spec_accum);
}
#endif
#ifdef CLOSURE_CLEARCOAT
- vec3 C_spec = probe_evaluate_cube(float(i), cd, worldPosition, C_spec_dir, C_roughness);
+ vec3 C_spec = probe_evaluate_cube(i, worldPosition, C_spec_dir, C_roughness);
accumulate_light(C_spec, fade, C_spec_accum);
#endif
#ifdef CLOSURE_REFRACTION
- vec3 trans = probe_evaluate_cube(float(i), cd, refr_pos, refr_dir, roughnessSquared);
+ vec3 trans = probe_evaluate_cube(i, refr_pos, refr_dir, roughnessSquared);
accumulate_light(trans, fade, refr_accum);
#endif
}
@@ -458,7 +456,7 @@ void CLOSURE_NAME(
GridData gd = grids_data[i];
vec3 localpos;
- float fade = probe_attenuation_grid(gd, worldPosition, localpos);
+ float fade = probe_attenuation_grid(gd, grids_data[i].localmat, worldPosition, localpos);
if (fade > 0.0) {
vec3 diff = probe_evaluate_grid(gd, worldPosition, bent_normal, localpos);