diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-02 00:10:23 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-02 22:16:40 +0300 |
commit | 4430bd36446beb1338da2001b0b236e0e440c386 (patch) | |
tree | 6fd23a028860e4c996420f84b5d638e5ad5c2f30 /source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl | |
parent | 0736460dfb923eab901ebda240c76a4600578b56 (diff) |
Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl index d643ebb73dd..611a561c750 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl @@ -40,17 +40,18 @@ out float hairTime; void main() { #ifdef HAIR_SHADER - vec3 pos, nor; - hair_get_pos_tan_nor_time( + vec3 pos, binor; + hair_get_pos_tan_binor_time( (ProjectionMatrix[3][3] == 0.0), ViewMatrixInverse[3].xyz, ViewMatrixInverse[2].xyz, - pos, nor, hairTangent, hairTime, hairThickness, hairThickTime); + pos, hairTangent, binor, hairTime, hairThickness, hairThickTime); gl_Position = ViewProjectionMatrix * vec4(pos, 1.0); viewPosition = (ViewMatrix * vec4(pos, 1.0)).xyz; worldPosition = pos; - worldNormal = nor; - viewNormal = normalize(mat3(ViewMatrixInverse) * nor); + hairTangent = normalize(hairTangent); + worldNormal = cross(binor, hairTangent); + viewNormal = normalize(mat3(ViewMatrix) * worldNormal); #else gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); viewPosition = (ModelViewMatrix * vec4(pos, 1.0)).xyz; |