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authorClément Foucault <foucault.clem@gmail.com>2018-06-02 00:10:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-06-02 22:16:40 +0300
commit4430bd36446beb1338da2001b0b236e0e440c386 (patch)
tree6fd23a028860e4c996420f84b5d638e5ad5c2f30 /source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
parent0736460dfb923eab901ebda240c76a4600578b56 (diff)
Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index d643ebb73dd..611a561c750 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -40,17 +40,18 @@ out float hairTime;
void main()
{
#ifdef HAIR_SHADER
- vec3 pos, nor;
- hair_get_pos_tan_nor_time(
+ vec3 pos, binor;
+ hair_get_pos_tan_binor_time(
(ProjectionMatrix[3][3] == 0.0),
ViewMatrixInverse[3].xyz, ViewMatrixInverse[2].xyz,
- pos, nor, hairTangent, hairTime, hairThickness, hairThickTime);
+ pos, hairTangent, binor, hairTime, hairThickness, hairThickTime);
gl_Position = ViewProjectionMatrix * vec4(pos, 1.0);
viewPosition = (ViewMatrix * vec4(pos, 1.0)).xyz;
worldPosition = pos;
- worldNormal = nor;
- viewNormal = normalize(mat3(ViewMatrixInverse) * nor);
+ hairTangent = normalize(hairTangent);
+ worldNormal = cross(binor, hairTangent);
+ viewNormal = normalize(mat3(ViewMatrix) * worldNormal);
#else
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
viewPosition = (ModelViewMatrix * vec4(pos, 1.0)).xyz;