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authorClément Foucault <foucault.clem@gmail.com>2018-03-10 02:02:01 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-10 04:18:25 +0300
commit4f55ee5a3cb0895926205b0a63f168726de34adc (patch)
tree79a6915e12575c61563881aac47a3153f62d8dc4 /source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
parent82957cfec8818b97b1c91b2c36b6efd585f0ab3b (diff)
Eevee: Add new clipping UBO.
This fixes problems with the planar reflections.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
index 998ccfa453a..d25c49098a6 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl
@@ -14,7 +14,10 @@ out vec3 worldPosition;
out vec3 viewPosition;
/* Used for planar reflections */
-uniform vec4 ClipPlanes[1];
+/* keep in sync with EEVEE_ClipPlanesUniformBuffer */
+layout(std140) uniform clip_block {
+ vec4 ClipPlanes[1];
+};
#ifdef USE_FLAT_NORMAL
flat out vec3 worldNormal;