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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-29 13:14:14 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-30 13:25:20 +0300 |
commit | 501c0b1df8c2db9806481d4e4c4c59008389b426 (patch) | |
tree | f608add20e44f92e4ddbb54272bdd8a82f59dc2c /source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl | |
parent | 328f8dc21c0e8a7e3da14f6578fb84a811f80b89 (diff) |
GPUMaterial: Add support for hair vertex color, uvs and orco.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl index cbc4c80e59b..06b073afd8a 100644 --- a/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/lit_surface_vert.glsl @@ -5,6 +5,7 @@ uniform mat4 ModelViewMatrix; uniform mat3 WorldNormalMatrix; #ifndef ATTRIB uniform mat3 NormalMatrix; +uniform mat4 ModelMatrixInverse; #endif in vec3 pos; |