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authorClément Foucault <foucault.clem@gmail.com>2018-06-02 00:10:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-06-02 22:16:40 +0300
commit4430bd36446beb1338da2001b0b236e0e440c386 (patch)
tree6fd23a028860e4c996420f84b5d638e5ad5c2f30 /source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
parent0736460dfb923eab901ebda240c76a4600578b56 (diff)
Eevee: CodeStyle: Fix naming and confusion about the hairs vectors.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/prepass_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/prepass_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
index 1ed4f5f6500..f2e9e7001e8 100644
--- a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
@@ -15,11 +15,11 @@ void main()
{
#ifdef HAIR_SHADER
float time, thick_time, thickness;
- vec3 pos, nor, binor;
- hair_get_pos_tan_nor_time(
+ vec3 pos, tan, binor;
+ hair_get_pos_tan_binor_time(
(ProjectionMatrix[3][3] == 0.0),
ViewMatrixInverse[3].xyz, ViewMatrixInverse[2].xyz,
- pos, nor, binor, time, thickness, thick_time);
+ pos, tan, binor, time, thickness, thick_time);
gl_Position = ViewProjectionMatrix * vec4(pos, 1.0);
vec4 worldPosition = vec4(pos, 1.0);