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authorClément Foucault <foucault.clem@gmail.com>2019-05-21 18:53:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-22 14:29:05 +0300
commit800641a77f9c12c9df76089b4ca18901390ac8c5 (patch)
tree4272744f92bf5091073f8cd65b46cc41d7459cf4 /source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
parent742848843dd04df530f25ac5111cfc2f16237f51 (diff)
Eevee: Make Planar reflections work with the new DRWView system
Also get rid of clip_block which did the same as clipplanes inside common_view_lib.glsl.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/prepass_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/prepass_vert.glsl10
1 files changed, 1 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
index d133889e725..2c7e0aca3fb 100644
--- a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
@@ -1,12 +1,4 @@
-#ifdef CLIP_PLANES
-/* keep in sync with DRWManager.view_data */
-layout(std140) uniform clip_block
-{
- vec4 ClipPlanes[1];
-};
-#endif
-
#ifndef HAIR_SHADER
in vec3 pos;
#endif
@@ -40,7 +32,7 @@ void main()
gl_Position = point_world_to_ndc(worldPosition);
#ifdef CLIP_PLANES
- gl_ClipDistance[0] = dot(vec4(worldPosition.xyz, 1.0), ClipPlanes[0]);
+ gl_ClipDistance[0] = dot(vec4(worldPosition.xyz, 1.0), clipPlanes[0]);
#endif
/* TODO motion vectors */
}