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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-07-31 15:25:09 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-07-31 15:27:35 +0300 |
commit | 604fdb6e859d322a3a2a89cd065d253620421428 (patch) | |
tree | a8992caeaaaec6f2fd365555b5d875abfd35a890 /source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | |
parent | 136a7a7fe884a746e5f78f7ef8518fa6231108bf (diff) |
Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D3744
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index 82581f2327b..a27dc011ac2 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -83,7 +83,7 @@ void prepare_raycast(vec3 ray_origin, ss_start.w = project_point(ProjectionMatrix, ray_origin).z; ss_end.w = project_point(ProjectionMatrix, ray_end).z; - /* XXX This is a hack a better method is welcome ! */ + /* XXX This is a hack. A better method is welcome! */ /* We take the delta between the offseted depth and the depth and substract it from the ray * depth. This will change the world space thickness appearance a bit but we can have negative * values without worries. We cannot do this in viewspace because of the perspective division. */ |