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authorClément Foucault <foucault.clem@gmail.com>2017-07-11 02:10:57 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-11 13:39:35 +0300
commit91d324b3dcf1e5ecff133ff3c27ba5e1f0849209 (patch)
tree033a2d0d7e04963f101ff0f8489f5720842308ec /source/blender/draw/engines/eevee/shaders/shadow_frag.glsl
parenta57bc75576e780797a60e2240a12f49247ca9505 (diff)
Eevee: Transparency: Add support for Clip and Stochastic shadows.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/shadow_frag.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl b/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl
index 3fc3c146c66..df6fbc4c2fe 100644
--- a/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl
@@ -1,6 +1,7 @@
layout(std140) uniform shadow_render_block {
mat4 ShadowMatrix[6];
+ mat4 FaceViewMatrix[6];
vec4 lampPosition;
int layer;
float exponent;