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author | Clément Foucault <foucault.clem@gmail.com> | 2017-07-11 02:10:57 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-07-11 13:39:35 +0300 |
commit | 91d324b3dcf1e5ecff133ff3c27ba5e1f0849209 (patch) | |
tree | 033a2d0d7e04963f101ff0f8489f5720842308ec /source/blender/draw/engines/eevee/shaders/shadow_frag.glsl | |
parent | a57bc75576e780797a60e2240a12f49247ca9505 (diff) |
Eevee: Transparency: Add support for Clip and Stochastic shadows.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/shadow_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/shadow_frag.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl b/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl index 3fc3c146c66..df6fbc4c2fe 100644 --- a/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/shadow_frag.glsl @@ -1,6 +1,7 @@ layout(std140) uniform shadow_render_block { mat4 ShadowMatrix[6]; + mat4 FaceViewMatrix[6]; vec4 lampPosition; int layer; float exponent; |