diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-11-01 20:48:55 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-11-01 20:48:55 +0300 |
commit | cf6e45b5224d16263d7c87411a2ff71ed928410f (patch) | |
tree | 328b2c4cb2df10182048d4f69e145ac8d0a9af57 /source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl | |
parent | cd7e43f29f3b80dd5959423e6ce00be7efcbaec7 (diff) |
Eevee: Fix Black volumetrics.
Was caused by a division by 0.
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl index 68729c6b02b..b3f5e8b60ad 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl @@ -61,7 +61,7 @@ float phase_function(vec3 v, vec3 l, float g) float cos_theta = dot(v, l); g = clamp(g, -1.0 + 1e-3, 1.0 - 1e-3); float sqr_g = g * g; - return (1- sqr_g) / (4.0 * M_PI * pow(1 + sqr_g - 2 * g * cos_theta, 3.0 / 2.0)); + return (1- sqr_g) / max(1e-8, 4.0 * M_PI * pow(1 + sqr_g - 2 * g * cos_theta, 3.0 / 2.0)); } #ifdef LAMPS_LIB |