Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jeroen@blender.org>2022-01-28 17:02:36 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-28 17:03:45 +0300
commit3b2a1ff716a0b927731ca75d9538d6da54637b6b (patch)
tree089d88bd74a4927584dad5b65c7722129f1a16f7 /source/blender/draw/engines/image/shaders
parent75e61e5a6dc70107eaf784a369f225ca062fdcd5 (diff)
Image Engine: Remove unused shader parameter Color.
This change removes an unused shader parameter that also collided when a local varialble with the same name was used on different platforms.
Diffstat (limited to 'source/blender/draw/engines/image/shaders')
-rw-r--r--source/blender/draw/engines/image/shaders/image_engine_frag.glsl2
-rw-r--r--source/blender/draw/engines/image/shaders/infos/engine_image_info.hh3
2 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/draw/engines/image/shaders/image_engine_frag.glsl b/source/blender/draw/engines/image/shaders/image_engine_frag.glsl
index bcdc8445b26..b0ac7af457f 100644
--- a/source/blender/draw/engines/image/shaders/image_engine_frag.glsl
+++ b/source/blender/draw/engines/image/shaders/image_engine_frag.glsl
@@ -34,7 +34,7 @@ void main()
}
if ((drawFlags & IMAGE_DRAW_FLAG_SHUFFLING) != 0) {
- tex_color = col * dot(tex_color, shuffle);
+ tex_color = vec4(dot(tex_color, shuffle));
}
if ((drawFlags & IMAGE_DRAW_FLAG_SHOW_ALPHA) == 0) {
tex_color.a = 1.0;
diff --git a/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh b/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh
index e691abfadcf..1dd20a9a95b 100644
--- a/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh
+++ b/source/blender/draw/engines/image/shaders/infos/engine_image_info.hh
@@ -10,7 +10,6 @@ GPU_SHADER_CREATE_INFO(image_engine_shader)
.vertex_out(image_engine_iface)
.fragment_out(0, Type::VEC4, "fragColor")
.push_constant(Type::VEC4, "shuffle")
- .push_constant(Type::VEC4, "col")
.push_constant(Type::VEC2, "maxUv")
.push_constant(Type::VEC2, "farNearDistances")
.push_constant(Type::INT, "drawFlags")
@@ -19,4 +18,4 @@ GPU_SHADER_CREATE_INFO(image_engine_shader)
.vertex_source("image_engine_vert.glsl")
.fragment_source("image_engine_frag.glsl")
.additional_info("draw_modelmat")
- .do_static_compilation(true); \ No newline at end of file
+ .do_static_compilation(true);