diff options
author | Jeroen Bakker <jbakker> | 2022-05-06 17:13:57 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-05-06 17:17:39 +0300 |
commit | a7417ba84527d57391599d26a1872c035c5e2c48 (patch) | |
tree | e6d31f888582dd30b97285ee47754ba9c959a79c /source/blender/draw/engines/image | |
parent | acafc7327ec94358d7b9599a153c509989b809ed (diff) |
DrawManager: Make instance data persistent.
When resizing a viewport all engine instance data was cleared.
This wasn't the intended design and lead to performance regressions
in the image engine.
This patch makes sure that the instance data isn't cleared when
the viewport size changes. When using instance data, draw engines
are responsible to update the textures accordingly.
This could also reduce flickering/stalling when resizing the viewport
in eevee-next.
Fixes T95428.
Reviewed By: fclem
Maniphest Tasks: T95428
Differential Revision: https://developer.blender.org/D14874
Diffstat (limited to 'source/blender/draw/engines/image')
-rw-r--r-- | source/blender/draw/engines/image/image_instance_data.hh | 6 | ||||
-rw-r--r-- | source/blender/draw/engines/image/image_texture_info.hh | 2 |
2 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/draw/engines/image/image_instance_data.hh b/source/blender/draw/engines/image/image_instance_data.hh index cb84c7f14ad..358e6fd3bd9 100644 --- a/source/blender/draw/engines/image/image_instance_data.hh +++ b/source/blender/draw/engines/image/image_instance_data.hh @@ -75,8 +75,10 @@ struct IMAGE_InstanceData { TextureInfo &info = texture_infos[i]; const bool is_allocated = info.texture != nullptr; const bool is_visible = info.visible; - const bool should_be_freed = !is_visible && is_allocated; - const bool should_be_created = is_visible && !is_allocated; + const bool resolution_changed = assign_if_different(info.last_viewport_size, + float2(DRW_viewport_size_get())); + const bool should_be_freed = is_allocated && (!is_visible || resolution_changed); + const bool should_be_created = is_visible && (!is_allocated || resolution_changed); if (should_be_freed) { GPU_texture_free(info.texture); diff --git a/source/blender/draw/engines/image/image_texture_info.hh b/source/blender/draw/engines/image/image_texture_info.hh index cd51cdaff3c..9a75941c533 100644 --- a/source/blender/draw/engines/image/image_texture_info.hh +++ b/source/blender/draw/engines/image/image_texture_info.hh @@ -46,6 +46,8 @@ struct TextureInfo { */ GPUTexture *texture; + float2 last_viewport_size = float2(0.0f, 0.0f); + ~TextureInfo() { if (batch != nullptr) { |