Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2020-07-26 21:17:01 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-26 22:07:25 +0300
commit487eaeed7e3da6bbadc7899062574ef9b62ab7e4 (patch)
treec90cd601f1a4169ecdfb1e24a7a5a0c9a0ad827e /source/blender/draw/engines/overlay/overlay_image.c
parent025dc31d28446039f949d8c12359c64c90530bee (diff)
GPUTexture: Replace GL textarget enum by Image enum
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_image.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_image.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_image.c b/source/blender/draw/engines/overlay/overlay_image.c
index 67132a9e0ed..8a91bf51c2a 100644
--- a/source/blender/draw/engines/overlay/overlay_image.c
+++ b/source/blender/draw/engines/overlay/overlay_image.c
@@ -175,7 +175,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp
}
width = ibuf->x;
height = ibuf->y;
- tex = GPU_texture_from_blender(image, iuser, ibuf, GL_TEXTURE_2D);
+ tex = GPU_texture_from_blender(image, iuser, ibuf, TEXTARGET_TEXTURE_2D);
BKE_image_release_ibuf(image, ibuf, lock);
iuser->scene = NULL;
@@ -203,7 +203,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp
}
BKE_movieclip_user_set_frame(&bgpic->cuser, ctime);
- tex = GPU_texture_from_movieclip(clip, &bgpic->cuser, GL_TEXTURE_2D);
+ tex = GPU_texture_from_movieclip(clip, &bgpic->cuser, TEXTARGET_TEXTURE_2D);
if (tex == NULL) {
return NULL;
}
@@ -383,7 +383,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
if (ima != NULL) {
ImageUser iuser = *ob->iuser;
camera_background_images_stereo_setup(draw_ctx->scene, draw_ctx->v3d, ima, &iuser);
- tex = GPU_texture_from_blender(ima, &iuser, NULL, GL_TEXTURE_2D);
+ tex = GPU_texture_from_blender(ima, &iuser, NULL, TEXTARGET_TEXTURE_2D);
if (tex) {
size[0] = GPU_texture_orig_width(tex);
size[1] = GPU_texture_orig_height(tex);