diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-26 21:17:01 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-26 22:07:25 +0300 |
commit | 487eaeed7e3da6bbadc7899062574ef9b62ab7e4 (patch) | |
tree | c90cd601f1a4169ecdfb1e24a7a5a0c9a0ad827e /source/blender/draw/engines/overlay/overlay_image.c | |
parent | 025dc31d28446039f949d8c12359c64c90530bee (diff) |
GPUTexture: Replace GL textarget enum by Image enum
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_image.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_image.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_image.c b/source/blender/draw/engines/overlay/overlay_image.c index 67132a9e0ed..8a91bf51c2a 100644 --- a/source/blender/draw/engines/overlay/overlay_image.c +++ b/source/blender/draw/engines/overlay/overlay_image.c @@ -175,7 +175,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp } width = ibuf->x; height = ibuf->y; - tex = GPU_texture_from_blender(image, iuser, ibuf, GL_TEXTURE_2D); + tex = GPU_texture_from_blender(image, iuser, ibuf, TEXTARGET_TEXTURE_2D); BKE_image_release_ibuf(image, ibuf, lock); iuser->scene = NULL; @@ -203,7 +203,7 @@ static struct GPUTexture *image_camera_background_texture_get(CameraBGImage *bgp } BKE_movieclip_user_set_frame(&bgpic->cuser, ctime); - tex = GPU_texture_from_movieclip(clip, &bgpic->cuser, GL_TEXTURE_2D); + tex = GPU_texture_from_movieclip(clip, &bgpic->cuser, TEXTARGET_TEXTURE_2D); if (tex == NULL) { return NULL; } @@ -383,7 +383,7 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob) if (ima != NULL) { ImageUser iuser = *ob->iuser; camera_background_images_stereo_setup(draw_ctx->scene, draw_ctx->v3d, ima, &iuser); - tex = GPU_texture_from_blender(ima, &iuser, NULL, GL_TEXTURE_2D); + tex = GPU_texture_from_blender(ima, &iuser, NULL, TEXTARGET_TEXTURE_2D); if (tex) { size[0] = GPU_texture_orig_width(tex); size[1] = GPU_texture_orig_height(tex); |