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author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:35:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 03:51:10 +0300 |
commit | 63f0e150edaeea26fbcc48f62597f4f5c71cc64a (patch) | |
tree | 275c7ec1f9732fd992ce8351cf0da284211edb99 /source/blender/draw/intern/draw_cache.c | |
parent | 480a09a92f7f1f28aabb4ad84b86ddccd6580afc (diff) |
Cleanup: comments (long lines) in draw
Diffstat (limited to 'source/blender/draw/intern/draw_cache.c')
-rw-r--r-- | source/blender/draw/intern/draw_cache.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index 490f478225b..6b4c4cef9c8 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -3017,7 +3017,8 @@ GPUBatch *DRW_cache_bone_dof_lines_get(void) * We could make these more generic functions. * although filling 1d lines is not common. * - * \note Use x coordinate to identify the vertex the vertex shader take care to place it appropriately. + * \note Use x coordinate to identify the vertex the vertex shader take care to place it + * appropriately. */ static const float camera_coords_frame_bounds[5] = { |