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authorJeroen Bakker <jeroen@blender.org>2021-01-04 13:41:54 +0300
committerJeroen Bakker <jeroen@blender.org>2021-01-04 14:19:51 +0300
commita3fcbb54f4b0dac7f9104d5f45c8540e9764e46d (patch)
tree8ee6b349055ebfdee6e296d02555d0276599868b /source/blender/draw/intern/draw_cache_extract_mesh.c
parent02d1f1482a5e225bbb8195c04eaece1514aa97d1 (diff)
GPU: Add HQ normals workaround.
This change makes it possible for platforms to only support high quality normal rendering. This is part of {T82856} where current AMD drivers running on the polaris architecture does not support the low quality setting due to a driver bug. In a next commit the work around will be enabled.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_extract_mesh.c')
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index 7766ce906b8..576c029390c 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -5578,7 +5578,8 @@ static void extract_task_create(struct TaskGraph *task_graph,
int32_t *task_counter)
{
BLI_assert(scene != NULL);
- const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0;
+ const bool do_hq_normals = (scene->r.perf_flag & SCE_PERF_HQ_NORMALS) != 0 ||
+ GPU_use_hq_normals_workaround();
if (do_hq_normals && (extract == &extract_lnor)) {
extract = &extract_lnor_hq;
}