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authorCampbell Barton <ideasman42@gmail.com>2019-01-23 06:15:43 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-23 06:16:03 +0300
commit2e4f1b592f7d1b63ec012528997fab64f16c0416 (patch)
treee53da8d758e3f3454afd27064d2382260653e210 /source/blender/draw
parent14d947dcadea7c9debe6c8a078a571eba6cb828c (diff)
Cleanup: use eGPU prefix for GPU enum types
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_effects.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_engine.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_lights.c2
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c4
-rw-r--r--source/blender/draw/engines/eevee/eevee_screen_raytrace.c2
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.c2
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c6
-rw-r--r--source/blender/draw/engines/workbench/workbench_effect_taa.c2
-rw-r--r--source/blender/draw/intern/DRW_render.h18
-rw-r--r--source/blender/draw/intern/draw_manager_shader.c2
-rw-r--r--source/blender/draw/intern/draw_manager_texture.c18
13 files changed, 33 insertions, 33 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index 7cb6492a37c..7c66a32f5fa 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -114,7 +114,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
int buffer_size[2] = {(int)viewport_size[0] / 2, (int)viewport_size[1] / 2};
- GPUTextureFormat down_format = DRW_state_draw_background() ? GPU_R11F_G11F_B10F : GPU_RGBA16F;
+ eGPUTextureFormat down_format = DRW_state_draw_background() ? GPU_R11F_G11F_B10F : GPU_RGBA16F;
effects->dof_down_near = DRW_texture_pool_query_2D(buffer_size[0], buffer_size[1], down_format,
&draw_engine_eevee_type);
@@ -131,7 +131,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *v
});
/* Go full 32bits for rendering and reduce the color artifacts. */
- GPUTextureFormat fb_format = DRW_state_is_image_render() ? GPU_RGBA32F : GPU_RGBA16F;
+ eGPUTextureFormat fb_format = DRW_state_is_image_render() ? GPU_RGBA32F : GPU_RGBA16F;
effects->dof_blur = DRW_texture_pool_query_2D(buffer_size[0] * 2, buffer_size[1], fb_format,
&draw_engine_eevee_type);
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index a707961da63..09f88fb3ee8 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -117,7 +117,7 @@ static void eevee_create_shader_downsample(void)
}
#define SETUP_BUFFER(tex, fb, fb_color) { \
- GPUTextureFormat format = (DRW_state_is_scene_render()) ? GPU_RGBA32F : GPU_RGBA16F; \
+ eGPUTextureFormat format = (DRW_state_is_scene_render()) ? GPU_RGBA32F : GPU_RGBA16F; \
DRW_texture_ensure_fullscreen_2D(&tex, format, DRW_TEX_FILTER | DRW_TEX_MIPMAP); \
GPU_framebuffer_ensure_config(&fb, { \
GPU_ATTACHMENT_TEXTURE(dtxl->depth), \
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 483220fde9c..7f6f485644c 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -256,7 +256,7 @@ static void eevee_draw_background(void *vedata)
DRW_uniformbuffer_update(sldata->common_ubo, &sldata->common_data);
GPU_framebuffer_bind(fbl->main_fb);
- GPUFrameBufferBits clear_bits = GPU_DEPTH_BIT;
+ eGPUFrameBufferBits clear_bits = GPU_DEPTH_BIT;
clear_bits |= (DRW_state_draw_background()) ? 0 : GPU_COLOR_BIT;
clear_bits |= ((stl->effects->enabled_effects & EFFECT_SSS) != 0) ? GPU_STENCIL_BIT : 0;
GPU_framebuffer_clear(fbl->main_fb, clear_bits, clear_col, clear_depth, clear_stencil);
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 008d458bc6a..3199fc430cf 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -330,7 +330,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedat
static float error_col[3] = {1.0f, 0.0f, 1.0f};
struct GPUMaterial *gpumat = EEVEE_material_world_lightprobe_get(scene, wo);
- GPUMaterialStatus status = GPU_material_status(gpumat);
+ eGPUMaterialStatus status = GPU_material_status(gpumat);
switch (status) {
case GPU_MAT_SUCCESS:
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 820ead715d9..af3531e9a6c 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -528,7 +528,7 @@ void EEVEE_lights_cache_shcaster_object_add(EEVEE_ViewLayerData *sldata, Object
void EEVEE_lights_cache_finish(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
{
EEVEE_LampsInfo *linfo = sldata->lamps;
- GPUTextureFormat shadow_pool_format = GPU_R32F;
+ eGPUTextureFormat shadow_pool_format = GPU_R32F;
sldata->common_data.la_num_light = linfo->num_light;
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f0274eafaeb..6786bf7e911 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1164,14 +1164,14 @@ static void material_opaque(
scene, ma, vedata, false, false, use_ssrefract,
use_sss, use_translucency, linfo->shadow_method);
- GPUMaterialStatus status_mat_surface = GPU_material_status(*gpumat);
+ eGPUMaterialStatus status_mat_surface = GPU_material_status(*gpumat);
/* Alpha CLipped : Discard pixel from depth pass, then
* fail the depth test for shading. */
if (ELEM(ma->blend_method, MA_BM_CLIP, MA_BM_HASHED)) {
*gpumat_depth = EEVEE_material_mesh_depth_get(scene, ma, (ma->blend_method == MA_BM_HASHED), false);
- GPUMaterialStatus status_mat_depth = GPU_material_status(*gpumat_depth);
+ eGPUMaterialStatus status_mat_depth = GPU_material_status(*gpumat_depth);
if (status_mat_depth != GPU_MAT_SUCCESS) {
/* Mixing both flags. If depth shader fails, show it to the user by not using
* the surface shader. */
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index a3a11285e5e..440321b583e 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -159,7 +159,7 @@ int EEVEE_screen_raytrace_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
int tracing_res[2] = {(int)viewport_size[0] / divisor, (int)viewport_size[1] / divisor};
int size_fs[2] = {(int)viewport_size[0], (int)viewport_size[1]};
const bool high_qual_input = true; /* TODO dither low quality input */
- const GPUTextureFormat format = (high_qual_input) ? GPU_RGBA16F : GPU_RGBA8;
+ const eGPUTextureFormat format = (high_qual_input) ? GPU_RGBA16F : GPU_RGBA8;
/* MRT for the shading pass in order to output needed data for the SSR pass. */
effects->ssr_specrough_input = DRW_texture_pool_query_2D(size_fs[0], size_fs[1], format,
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index 6bb8c4575b8..25cfaf1e3c6 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -111,7 +111,7 @@ static void GPENCIL_create_framebuffers(void *vedata)
GPENCIL_StorageList *stl = ((GPENCIL_Data *)vedata)->stl;
/* Go full 32bits for rendering */
- GPUTextureFormat fb_format = DRW_state_is_image_render() ? GPU_RGBA32F : GPU_RGBA16F;
+ eGPUTextureFormat fb_format = DRW_state_is_image_render() ? GPU_RGBA32F : GPU_RGBA16F;
if (DRW_state_is_fbo()) {
const float *viewport_size = DRW_viewport_size_get();
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index ef401c6a1c1..af6b83679ea 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -409,9 +409,9 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
{
const float *viewport_size = DRW_viewport_size_get();
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
- const GPUTextureFormat nor_tex_format = NORMAL_ENCODING_ENABLED() ? GPU_RG16 : GPU_RGBA32F;
- const GPUTextureFormat comp_tex_format = DRW_state_is_image_render() ? GPU_RGBA16F : GPU_R11F_G11F_B10F;
- const GPUTextureFormat id_tex_format = OBJECT_ID_PASS_ENABLED(wpd) ? GPU_R32UI : GPU_R8;
+ const eGPUTextureFormat nor_tex_format = NORMAL_ENCODING_ENABLED() ? GPU_RG16 : GPU_RGBA32F;
+ const eGPUTextureFormat comp_tex_format = DRW_state_is_image_render() ? GPU_RGBA16F : GPU_R11F_G11F_B10F;
+ const eGPUTextureFormat id_tex_format = OBJECT_ID_PASS_ENABLED(wpd) ? GPU_R32UI : GPU_R8;
e_data.object_id_tx = NULL;
e_data.color_buffer_tx = NULL;
diff --git a/source/blender/draw/engines/workbench/workbench_effect_taa.c b/source/blender/draw/engines/workbench/workbench_effect_taa.c
index db20c963e54..c4421b98d8c 100644
--- a/source/blender/draw/engines/workbench/workbench_effect_taa.c
+++ b/source/blender/draw/engines/workbench/workbench_effect_taa.c
@@ -174,7 +174,7 @@ DRWPass *workbench_taa_create_pass(WORKBENCH_Data *vedata, GPUTexture **color_bu
int previous_jitter_index = effect_info->jitter_index;
{
- const GPUTextureFormat hist_buffer_format = DRW_state_is_image_render() ? GPU_RGBA16F : GPU_RGBA8;
+ const eGPUTextureFormat hist_buffer_format = DRW_state_is_image_render() ? GPU_RGBA16F : GPU_RGBA8;
DRW_texture_ensure_fullscreen_2D(&txl->history_buffer_tx, hist_buffer_format, 0);
DRW_texture_ensure_fullscreen_2D(&txl->depth_buffer_tx, GPU_DEPTH24_STENCIL8, 0);
}
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 72c55657748..4280359976e 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -200,23 +200,23 @@ typedef enum {
/* Textures from DRW_texture_pool_query_* have the options
* DRW_TEX_FILTER for color float textures, and no options
* for depth textures and integer textures. */
-struct GPUTexture *DRW_texture_pool_query_2D(int w, int h, GPUTextureFormat format, DrawEngineType *engine_type);
+struct GPUTexture *DRW_texture_pool_query_2D(int w, int h, eGPUTextureFormat format, DrawEngineType *engine_type);
struct GPUTexture *DRW_texture_create_1D(
- int w, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
+ int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
struct GPUTexture *DRW_texture_create_2D(
- int w, int h, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
+ int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
struct GPUTexture *DRW_texture_create_2D_array(
- int w, int h, int d, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
+ int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
struct GPUTexture *DRW_texture_create_3D(
- int w, int h, int d, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
+ int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
struct GPUTexture *DRW_texture_create_cube(
- int w, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
+ int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels);
void DRW_texture_ensure_fullscreen_2D(
- struct GPUTexture **tex, GPUTextureFormat format, DRWTextureFlag flags);
+ struct GPUTexture **tex, eGPUTextureFormat format, DRWTextureFlag flags);
void DRW_texture_ensure_2D(
- struct GPUTexture **tex, int w, int h, GPUTextureFormat format, DRWTextureFlag flags);
+ struct GPUTexture **tex, int w, int h, eGPUTextureFormat format, DRWTextureFlag flags);
void DRW_texture_generate_mipmaps(struct GPUTexture *tex);
void DRW_texture_free(struct GPUTexture *tex);
@@ -255,7 +255,7 @@ struct GPUShader *DRW_shader_create_with_lib(
const char *vert, const char *geom, const char *frag, const char *lib, const char *defines);
struct GPUShader *DRW_shader_create_with_transform_feedback(
const char *vert, const char *geom, const char *defines,
- const GPUShaderTFBType prim_type, const char **varying_names, const int varying_count);
+ const eGPUShaderTFBType prim_type, const char **varying_names, const int varying_count);
struct GPUShader *DRW_shader_create_2D(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_3D(const char *frag, const char *defines);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index 437e305646c..79717fc58e4 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -363,7 +363,7 @@ GPUShader *DRW_shader_create_with_lib(
GPUShader *DRW_shader_create_with_transform_feedback(
const char *vert, const char *geom, const char *defines,
- const GPUShaderTFBType prim_type, const char **varying_names, const int varying_count)
+ const eGPUShaderTFBType prim_type, const char **varying_names, const int varying_count)
{
return GPU_shader_create_ex(vert,
datatoc_gpu_shader_depth_only_frag_glsl,
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c
index 6976b65d6d4..9d70a35d1a4 100644
--- a/source/blender/draw/intern/draw_manager_texture.c
+++ b/source/blender/draw/intern/draw_manager_texture.c
@@ -30,7 +30,7 @@
#ifndef NDEBUG
/* Maybe gpu_texture.c is a better place for this. */
-static bool drw_texture_format_supports_framebuffer(GPUTextureFormat format)
+static bool drw_texture_format_supports_framebuffer(eGPUTextureFormat format)
{
/* Some formats do not work with framebuffers. */
switch (format) {
@@ -79,7 +79,7 @@ void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags)
GPU_texture_unbind(tex);
}
-GPUTexture *DRW_texture_create_1D(int w, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
+GPUTexture *DRW_texture_create_1D(int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex = GPU_texture_create_1D(w, format, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
@@ -87,7 +87,7 @@ GPUTexture *DRW_texture_create_1D(int w, GPUTextureFormat format, DRWTextureFlag
return tex;
}
-GPUTexture *DRW_texture_create_2D(int w, int h, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
+GPUTexture *DRW_texture_create_2D(int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex = GPU_texture_create_2D(w, h, format, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
@@ -96,7 +96,7 @@ GPUTexture *DRW_texture_create_2D(int w, int h, GPUTextureFormat format, DRWText
}
GPUTexture *DRW_texture_create_2D_array(
- int w, int h, int d, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
+ int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex = GPU_texture_create_2D_array(w, h, d, format, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
@@ -105,7 +105,7 @@ GPUTexture *DRW_texture_create_2D_array(
}
GPUTexture *DRW_texture_create_3D(
- int w, int h, int d, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
+ int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex = GPU_texture_create_3D(w, h, d, format, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
@@ -113,7 +113,7 @@ GPUTexture *DRW_texture_create_3D(
return tex;
}
-GPUTexture *DRW_texture_create_cube(int w, GPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
+GPUTexture *DRW_texture_create_cube(int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
GPUTexture *tex = GPU_texture_create_cube(w, format, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
@@ -121,7 +121,7 @@ GPUTexture *DRW_texture_create_cube(int w, GPUTextureFormat format, DRWTextureFl
return tex;
}
-GPUTexture *DRW_texture_pool_query_2D(int w, int h, GPUTextureFormat format, DrawEngineType *engine_type)
+GPUTexture *DRW_texture_pool_query_2D(int w, int h, eGPUTextureFormat format, DrawEngineType *engine_type)
{
BLI_assert(drw_texture_format_supports_framebuffer(format));
GPUTexture *tex = GPU_viewport_texture_pool_query(DST.viewport, engine_type, w, h, format);
@@ -129,7 +129,7 @@ GPUTexture *DRW_texture_pool_query_2D(int w, int h, GPUTextureFormat format, Dra
return tex;
}
-void DRW_texture_ensure_fullscreen_2D(GPUTexture **tex, GPUTextureFormat format, DRWTextureFlag flags)
+void DRW_texture_ensure_fullscreen_2D(GPUTexture **tex, eGPUTextureFormat format, DRWTextureFlag flags)
{
if (*(tex) == NULL) {
const float *size = DRW_viewport_size_get();
@@ -137,7 +137,7 @@ void DRW_texture_ensure_fullscreen_2D(GPUTexture **tex, GPUTextureFormat format,
}
}
-void DRW_texture_ensure_2D(GPUTexture **tex, int w, int h, GPUTextureFormat format, DRWTextureFlag flags)
+void DRW_texture_ensure_2D(GPUTexture **tex, int w, int h, eGPUTextureFormat format, DRWTextureFlag flags)
{
if (*(tex) == NULL) {
*(tex) = DRW_texture_create_2D(w, h, format, flags, NULL);