diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 19:52:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-07 20:37:04 +0300 |
commit | 171b36683a774d70a8f25529858b9c002a2a317e (patch) | |
tree | c87999c9f5ae85936d283868fc70f192af44263d /source/blender/draw | |
parent | 360489c75167d47653bc34ad9ba9a65076bf384c (diff) |
GPUExtensions: GL backend isolation
This is part of the Vulkan task T68990.
This commits changes a few things:
- Rename extensions to capabilities (but left the file name untouched).
- Cubemap mip render workaround detection is rewritten using gl
commands to avoid using the GPU API before initialization.
- Put all the capabilities that are only relevant for the GL backend
inside GLContext as static variables.
- Cleanup the names of the limit variables.
- Separate all GL related workaround search inside the GL module.
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/intern/DRW_render.h | 1 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 5 |
2 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h index 680636f9e87..e154a52b32f 100644 --- a/source/blender/draw/intern/DRW_render.h +++ b/source/blender/draw/intern/DRW_render.h @@ -721,7 +721,6 @@ void DRW_state_lock(DRWState state); void DRW_select_load_id(uint id); /* Draw State */ -void DRW_state_dfdy_factors_get(float dfdyfac[2]); bool DRW_state_is_fbo(void); bool DRW_state_is_select(void); bool DRW_state_is_depth(void); diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 09ce16efcc2..49780f59db3 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2496,11 +2496,6 @@ void DRW_draw_depth_object( /** \name Draw Manager State (DRW_state) * \{ */ -void DRW_state_dfdy_factors_get(float dfdyfac[2]) -{ - GPU_get_dfdy_factors(dfdyfac); -} - /** * When false, drawing doesn't output to a pixel buffer * eg: Occlusion queries, or when we have setup a context to draw in already. |