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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-14 16:26:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-14 16:26:34 +0400
commit8d3955c28d4f3db7026dc7f1a33a421a727f89d3 (patch)
tree502e22a0c45d7c22aea386740f31d7b2e55134c2 /source/blender/editors/include/ED_screen.h
parent75d4a836b8427f1d71f41d037390352bffeafee4 (diff)
Depsgraph:
* Move function to compute visible screen layers to BKE. * Use this now in the depsgraph, was still using this all layers to flush. Still missing a way to get the current scene in background mode.. * Also two more function to not require a scene pointer anymore: * DAG_object_update_flags is now DAG_id_update_flags. * DAG_ids_flush_update is now available next to DAG_scene_flush_update.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 0153b3c9bdb..697565184f3 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -104,7 +104,6 @@ void ED_screen_new_window(struct bContext *C, struct rcti *position, int type);
/* anim */
void ED_update_for_newframe(const struct bContext *C, int mute);
-unsigned int ED_screen_view3d_layers(struct bScreen *screen);
void ED_operatortypes_screen(void);
void ED_keymap_screen(struct wmWindowManager *wm);