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authorMartin Poirier <theeth@yahoo.com>2009-07-09 06:45:48 +0400
committerMartin Poirier <theeth@yahoo.com>2009-07-09 06:45:48 +0400
commitd7a333f83fcaa33a73304c8bbff7c0809ada9aa0 (patch)
treedb2295e409d08f18b9f01f14bacb3108e6d433bc /source/blender/editors/include/ED_transform.h
parentb0038be275b24253989dbfd19c2543c770849653 (diff)
Hooking transform operators with manipulator.
It's just a straight application of the normal operator for now, none of the normal manipulator goodies yet (no draw code and you have to click to confirm).
Diffstat (limited to 'source/blender/editors/include/ED_transform.h')
-rw-r--r--source/blender/editors/include/ED_transform.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index 9327301336f..adcf2cfc024 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -87,7 +87,7 @@ enum {
/* Standalone call to get the transformation center corresponding to the current situation
* returns 1 if successful, 0 otherwise (usually means there's no selection)
- * (if 0 is returns, *vec is unmodified)
+ * (if 0 is returns, *vec is unmodified)
* */
int calculateTransformCenter(struct bContext *C, struct wmEvent *event, int centerMode, float *vec);
@@ -128,7 +128,7 @@ void BIF_selectOrientation(void);
void initManipulator(int mode);
void ManipulatorTransform();
-int BIF_do_manipulator(struct bContext *C, short mval[2]);
+int BIF_do_manipulator(struct bContext *C, struct wmEvent *event, struct wmOperator *op);
void BIF_draw_manipulator(const struct bContext *C);
/* Snapping */
@@ -137,7 +137,7 @@ void BIF_draw_manipulator(const struct bContext *C);
typedef struct DepthPeel
{
struct DepthPeel *next, *prev;
-
+
float depth;
float p[3];
float no[3];