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author | Matt Ebb <matt@mke3.net> | 2010-04-06 11:02:16 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2010-04-06 11:02:16 +0400 |
commit | 5304a65b50103c405cc5130a479a36833ec7f9bd (patch) | |
tree | 9cb6c9928f475a1963bd0fe52a73841db6479ee2 /source/blender/editors/include/UI_resources.h | |
parent | b9d60f20102b4bf621a9bca244f627177af1cd99 (diff) |
Fix [#21516] UI artifacts in array modifier
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX
ui element. Made a convenience function and rippled it though, too.
Diffstat (limited to 'source/blender/editors/include/UI_resources.h')
-rw-r--r-- | source/blender/editors/include/UI_resources.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/UI_resources.h b/source/blender/editors/include/UI_resources.h index 13f5eb86de2..b40fa8509b3 100644 --- a/source/blender/editors/include/UI_resources.h +++ b/source/blender/editors/include/UI_resources.h @@ -279,6 +279,9 @@ void UI_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset); // get a 3 byte color, blended and shaded between two other char color pointers void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset); +// clear the openGL ClearColor using the input colorid +void UI_ThemeClearColor(int colorid); + // internal (blender) usage only, for init and set active void UI_SetTheme(int spacetype, int regionid); |