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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-11-06 17:16:40 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-11-06 17:16:40 +0300 |
commit | b28da9dbf81581454ecda8197f4b23574e495729 (patch) | |
tree | b69fea7e003f4ce7d00ffdfa0b440d2ebad844da /source/blender/editors/object/object_shapekey.c | |
parent | 8a72be7697f8fbfc8cb6cc9f3df049104e41d4a6 (diff) |
Fix T53250: Crash when linking/appending a scene to a blend when another linked scene in this blend is currently open/active.
Inner DAG code would not check against NULL pointer, and in case of an
active linked scene, scene pointer will be NULL here, so we have to
check it ourself. ;)
Diffstat (limited to 'source/blender/editors/object/object_shapekey.c')
0 files changed, 0 insertions, 0 deletions