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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-09 02:26:10 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-09 02:26:10 +0400 |
commit | 751062fc5fea7a17e9a1656391c841a6489194b2 (patch) | |
tree | f6fa2bb72beab9a901fe89e12113b214cbdaf72d /source/blender/editors/render/render_intern.h | |
parent | 63042da52af05870ab9aacd234efeb75291bd74f (diff) |
Fix #35979, #35937, #35739: undo crashes and missing updates with blender
internal viewport rendering. Lots of tweaks here, mainly:
* Stop 3D viewport render and free database before undo.
* Accumulate update flags rather than replace them each time it rerenders, to
avoid previous updates getting lost.
* Don't check against Render struct view parameters for changes, those are set
in the job thread which might not run before the next update call.
Diffstat (limited to 'source/blender/editors/render/render_intern.h')
-rw-r--r-- | source/blender/editors/render/render_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h index edd61bfc5c3..eb09606e57e 100644 --- a/source/blender/editors/render/render_intern.h +++ b/source/blender/editors/render/render_intern.h @@ -83,7 +83,7 @@ void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot); /* render_internal.c */ void RENDER_OT_render(struct wmOperatorType *ot); -void render_view3d(struct RenderEngine *engine, const struct bContext *C); +void render_view3d_update(struct RenderEngine *engine, const struct bContext *C); void render_view3d_draw(struct RenderEngine *engine, const struct bContext *C); /* render_opengl.c uses this */ |