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author | Campbell Barton <ideasman42@gmail.com> | 2018-10-09 03:01:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-10-09 03:01:50 +0300 |
commit | e7218e7049972053140d94410aea75e0c3e87c61 (patch) | |
tree | 6c73c7d89ccf52cdbce88ec83f0b2052a1038f45 /source/blender/editors/screen/glutil.c | |
parent | 9b49a0d971c50d3316b8b752e6a9f35f67fd53c8 (diff) |
Cleanup: naming
- immAttrib* -> immAttr*
- immSkipAttrib -> immAttrSkip
Term 'attr' is a convention for GPU module.
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index b1bda08e9a5..728df79fbbd 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -297,16 +297,16 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state, } immBegin(GPU_PRIM_TRI_FAN, 4); - immAttrib2f(texco, (float)(0 + offset_left) / tex_w, (float)(0 + offset_bot) / tex_h); + immAttr2f(texco, (float)(0 + offset_left) / tex_w, (float)(0 + offset_bot) / tex_h); immVertex2f(pos, rast_x + (float)offset_left * xzoom, rast_y + (float)offset_bot * yzoom); - immAttrib2f(texco, (float)(subpart_w - offset_right) / tex_w, (float)(0 + offset_bot) / tex_h); + immAttr2f(texco, (float)(subpart_w - offset_right) / tex_w, (float)(0 + offset_bot) / tex_h); immVertex2f(pos, rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)offset_bot * yzoom); - immAttrib2f(texco, (float)(subpart_w - offset_right) / tex_w, (float)(subpart_h - offset_top) / tex_h); + immAttr2f(texco, (float)(subpart_w - offset_right) / tex_w, (float)(subpart_h - offset_top) / tex_h); immVertex2f(pos, rast_x + (float)(subpart_w - offset_right) * xzoom * scaleX, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY); - immAttrib2f(texco, (float)(0 + offset_left) / tex_w, (float)(subpart_h - offset_top) / tex_h); + immAttr2f(texco, (float)(0 + offset_left) / tex_w, (float)(subpart_h - offset_top) / tex_h); immVertex2f(pos, rast_x + (float)offset_left * xzoom, rast_y + (float)(subpart_h - offset_top) * yzoom * scaleY); immEnd(); } |