diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-13 02:11:31 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-13 08:07:51 +0300 |
commit | f7087109cefbddcf28cfb55be4ebf4ac6db89119 (patch) | |
tree | 9662ef242dd157e7069c5192f9981ed1560562ab /source/blender/editors/screen/glutil.c | |
parent | b02786ae6be71d3b7581b672b7896005f68c8b63 (diff) |
cleanup image drawing setup
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 233ecf8c83d..a54bd8a290a 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -140,10 +140,8 @@ static int get_cached_work_texture(int *r_w, int *r_h) static void immDrawPixelsTexSetupAttributes(IMMDrawPixelsTexState *state) { VertexFormat *vert_format = immVertexFormat(); - unsigned int pos = VertexFormat_add_attrib(vert_format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned int texco = VertexFormat_add_attrib(vert_format, "texCoord", COMP_F32, 2, KEEP_FLOAT); - state->pos = pos; - state->texco = texco; + state->pos = VertexFormat_add_attrib(vert_format, "pos", COMP_F32, 2, KEEP_FLOAT); + state->texco = VertexFormat_add_attrib(vert_format, "texCoord", COMP_F32, 2, KEEP_FLOAT); } /* To be used before calling immDrawPixelsTex @@ -156,12 +154,11 @@ IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin) IMMDrawPixelsTexState state; immDrawPixelsTexSetupAttributes(&state); - GPUShader *shader = GPU_shader_get_builtin_shader(builtin); + state.shader = GPU_shader_get_builtin_shader(builtin); + /* Shader will be unbind by immUnbindProgram in immDrawPixelsTexScaled_clipping */ immBindBuiltinProgram(builtin); - GPU_shader_uniform_int(shader, GPU_shader_get_uniform(shader, "image"), 0); - - state.shader = shader; + immUniform1i("image", 0); return state; } @@ -251,7 +248,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state, * it does not need color. */ if (state->shader != NULL && GPU_shader_get_uniform(state->shader, "color") != -1) { - immUniform4fv("color", (color) ? color : white); + immUniformColor4fv((color) ? color : white); } for (subpart_y = 0; subpart_y < nsubparts_y; subpart_y++) { |